Editing Sensi 98 : Advanced Editing
EDITING S98
THE BASICS |
ADVANCED EDITING
IMPORTANT : ALWAYS MAKE A BACK-UP OF YOUR DATA
FILES BEFORE YOU DO ANY EDITING, AS SLIGHT MISTAKES CAN CAUSE
THE GAME TO CRASH!
EDITING PLAYER DETAILS
To edit a players details, first you need to search
for the player you wish to edit. Every good Hex editer will
contain a search facility to search for tect within a file,
so simply enter the name, or part of the name of the player
you wish to find.
EDITING PLAYER NAME
As we all know, one of Sensi 98 main flaws is
the dodgy player names, so heres your chance to put them right!!
This is the easiest part as you can simply type over the existing
player name, however, there are two things you need to remember
(see pic below also!)

(Click to Enlarge)
When you have searched for your player, you will
be presented with something similar to this above. Here I have
highlighted the player name to make things clearer. It is
important to note that only the first 12 entries in the Hex
code (as highlighted) can be used to store the player name,
other than remembering this fact, you are free to edit the name
at your will!
EDITING PLAYER SKIN COLOUR
The player skin colour is set in the 13th entry
in the Hex code (counting from the VERY FIRST ENTRY FOR THAT
PLAYER - NB - SOME PLAYERS HAVE AN ENTRY BEFORE THEIR NAME STARTS).
So, continuing the above example, this picture below shows where
to find O Leonhardsens skin colour.

(Click to Enlarge)
This piece of code needs to be edited directly
in the Hex code, on the left. The players skin colour can be
changed simply by replacing this piece of code with any of the
following, to get the skin colour desired :
WHITE : 0000
TANNED : 0001
DARK : 0002
BLACK : 0003
EDITING HAIR COLOUR
The next piece of code in the data file (see below
also) determines the players hair colour and length.

(Click to Enlarge)
This piece of code is split into two halfs. The
first two digits (05) determine hair colour and the second two
digits(02) determine the length. Again, simply replace these
pieces of code with the following to get the desired effect!
HAIR COLOUR
WHITE : 00
BLONDE : 01
GREY : 02
GINGER : 03
BROWN : 04
BLACK : 05
HAIR STYLE
BALD : 00
RECEEDING : 01
SHORT : 02
MEDIUM : 03
LONG : 04
EDITING PLAYER POSITION
The next piece of code, as illustrated, determines
the players playing position.

(Click to Enlarge)
Again, simply replace this piece of code with
one of the following :
G : 0000
SW : 0001
CB : 0002
FB : 0003
LB : 0004
RB : 0005
DM : 0006
M : 0007
W : 0008
LW : 0009
RW : 000A
AM : 000B
A : 000C
U : 000D
EDITING PLAYER SQUAD NUMBER
The next piece of code (as illustrated) determines
the squad number.

(Click to Enlarge)
Simply replace with the following :
1 - 9 : 0001 - 0009
10 - 15 : 000A - 000F
16 - 25 : 0011 - 0019
26 - 31 : 001A - 001F
32 - 41 : 0020 - 0029
42... : 002A etc...
EDITING PLAYERS OVERRALL SKILL RATING
Finally, well, not exactly finally, but finallly
for what I am going to tell you (ooooohh I am so mean!!), it
is possible to change the players overral skill rating. this
is the 18th data entry for the player (ie 2 after the entry
for the squad number) (as illustrated).

(Click to Enlarge)
And here are the codes!!
2 BARS : 0100
3 BARS : 0104
4 BARS : 0108
5 BARS : 010C
6 BARS : 0110
7 BARS : 0114
AND THAT CONCLUDES THE PURPLE SENSI 98 PLAYER
EDITING GUIDE, BUT, FOR YOUR CONVENIANCE, HERE ARE ALL THOSE
CODES AGAIN, ALL TOGETHER WITHOUT THE PICTURES! :
BLOCKS 00-12 : PLAYER NAME
SKIN (13)
White=0000
Half-Cast=0001
Pretty Black=0002
Very Black=0003
HAIR (14)- split into first 2 numbers (Colour) and second
2 numbers (Type)
White=00
Blonde=01
Black/Grey=02
Ginger=03
Brown=04
Black=05
Bald=00
Receeding=01
Short=02
Centre-Parting=03
Long=04
Positions (15)
G=0000
SW=0001
CB=0002
FB=0003
LB=0004
RB=0005
DM=0006
M=0007
W=0008
LW=0009
RW=000A
AM=000B
A=000C
U=000D
Numbers (16)
1-9 = 0001-0009
10-15=000A-000F
16-25=0011-0019
26-31=001A-001F
32-41=0020-0029
42=002A etc.....
Overrall Skill (18)
2 bars - 0100
3 bars - 0104
4 bars - 010B
5 bars - 010C
6 bars - 0110
EDITING S98
THE BASICS |
ADVANCED EDITING
|