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  • Oct 15, 07 | 7:58 pm : UK SWOS Tournaments

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    Editing Sensi 98 : Advanced Editing

    EDITING S98
    THE BASICS | ADVANCED EDITING

    IMPORTANT : ALWAYS MAKE A BACK-UP OF YOUR DATA FILES BEFORE YOU DO ANY EDITING, AS SLIGHT MISTAKES CAN CAUSE THE GAME TO CRASH!

    EDITING PLAYER DETAILS

    To edit a players details, first you need to search for the player you wish to edit. Every good Hex editer will contain a search facility to search for tect within a file, so simply enter the name, or part of the name of the player you wish to find.

    EDITING PLAYER NAME

    As we all know, one of Sensi 98 main flaws is the dodgy player names, so heres your chance to put them right!! This is the easiest part as you can simply type over the existing player name, however, there are two things you need to remember (see pic below also!)


    (Click to Enlarge)

    When you have searched for your player, you will be presented with something similar to this above. Here I have highlighted the player name to make things clearer. It is important to note that only the first 12 entries in the Hex code (as highlighted) can be used to store the player name, other than remembering this fact, you are free to edit the name at your will!

    EDITING PLAYER SKIN COLOUR

    The player skin colour is set in the 13th entry in the Hex code (counting from the VERY FIRST ENTRY FOR THAT PLAYER - NB - SOME PLAYERS HAVE AN ENTRY BEFORE THEIR NAME STARTS). So, continuing the above example, this picture below shows where to find O Leonhardsens skin colour.


    (Click to Enlarge)

    This piece of code needs to be edited directly in the Hex code, on the left. The players skin colour can be changed simply by replacing this piece of code with any of the following, to get the skin colour desired :

    WHITE : 0000
    TANNED : 0001
    DARK : 0002
    BLACK : 0003

    EDITING HAIR COLOUR

    The next piece of code in the data file (see below also) determines the players hair colour and length.


    (Click to Enlarge)

    This piece of code is split into two halfs. The first two digits (05) determine hair colour and the second two digits(02) determine the length. Again, simply replace these pieces of code with the following to get the desired effect!

    HAIR COLOUR
    WHITE : 00
    BLONDE : 01
    GREY : 02
    GINGER : 03
    BROWN : 04
    BLACK : 05

    HAIR STYLE
    BALD : 00
    RECEEDING : 01
    SHORT : 02
    MEDIUM : 03
    LONG : 04

    EDITING PLAYER POSITION

    The next piece of code, as illustrated, determines the players playing position.


    (Click to Enlarge)

    Again, simply replace this piece of code with one of the following :

    G : 0000
    SW : 0001
    CB : 0002
    FB : 0003
    LB : 0004
    RB : 0005
    DM : 0006
    M : 0007
    W : 0008
    LW : 0009
    RW : 000A
    AM : 000B
    A : 000C
    U : 000D

    EDITING PLAYER SQUAD NUMBER

    The next piece of code (as illustrated) determines the squad number.


    (Click to Enlarge)

    Simply replace with the following :

    1 - 9 : 0001 - 0009
    10 - 15 : 000A - 000F
    16 - 25 : 0011 - 0019
    26 - 31 : 001A - 001F
    32 - 41 : 0020 - 0029
    42... : 002A etc...

    EDITING PLAYERS OVERRALL SKILL RATING

    Finally, well, not exactly finally, but finallly for what I am going to tell you (ooooohh I am so mean!!), it is possible to change the players overral skill rating. this is the 18th data entry for the player (ie 2 after the entry for the squad number) (as illustrated).


    (Click to Enlarge)

    And here are the codes!!

    2 BARS : 0100
    3 BARS : 0104
    4 BARS : 0108
    5 BARS : 010C
    6 BARS : 0110
    7 BARS : 0114

    AND THAT CONCLUDES THE PURPLE SENSI 98 PLAYER EDITING GUIDE, BUT, FOR YOUR CONVENIANCE, HERE ARE ALL THOSE CODES AGAIN, ALL TOGETHER WITHOUT THE PICTURES! :


    BLOCKS 00-12 : PLAYER NAME

    SKIN (13)
    White=0000
    Half-Cast=0001
    Pretty Black=0002
    Very Black=0003

    HAIR (14)- split into first 2 numbers (Colour) and second 2 numbers (Type)  
    White=00
    Blonde=01
    Black/Grey=02
    Ginger=03
    Brown=04
    Black=05

    Bald=00
    Receeding=01
    Short=02
    Centre-Parting=03
    Long=04  

    Positions (15) 
    G=0000
    SW=0001
    CB=0002
    FB=0003
    LB=0004
    RB=0005
    DM=0006
    M=0007
    W=0008
    LW=0009
    RW=000A
    AM=000B
    A=000C
    U=000D

    Numbers (16) 
    1-9 = 0001-0009
    10-15=000A-000F
    16-25=0011-0019
    26-31=001A-001F
    32-41=0020-0029
    42=002A etc.....  

    Overrall Skill (18)
    2 bars - 0100
    3 bars - 0104
    4 bars - 010B
    5 bars - 010C
    6 bars - 0110

    EDITING S98
    THE BASICS | ADVANCED EDITING

     

     

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