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  • Aug 31, 08 | 8:55 pm : Official SWOS World Championships

  • Jan 29, 08 | 12:43 am : Codemasters silence angers frustrated SWOS fans

  • Dec 25, 07 | 8:53 pm : Happy SWOSmas!!

  • Dec 19, 07 | 9:22 pm : XBox SWOS release day shambles...

  • Dec 16, 07 | 2:18 pm : The Countdown Begins!!

  • Dec 09, 07 | 10:42 pm : New "Amiga SWOS" for PC released

  • Nov 27, 07 | 9:53 pm : First SWOS XBLA Tournament Announced

  • Nov 27, 07 | 9:44 pm : Official SWOS Release Date - 19th December

  • Nov 14, 07 | 9:26 pm : SWOS coming to Live Arcade - Soon... no.. really, we mean it this time!

  • Oct 15, 07 | 7:58 pm : UK SWOS Tournaments

  •  
     
    Fri Nov 08, 1996

    PC SWOS 96/97 Review - PC Zone


    I'll resist the temptation to hark on about the old days when everybody owned an Amiga and loved Sensible Soccer to bits. Instead, I'll go with the flow and repeat how the PC conversion was never quite as good. It always seemed to run too fast, but it was still extremely playable and totally addictive, especially in two-player mode.



    88% - Still one of the
    best games ever.


    I'll resist the temptation to hark on about the old days when
    everybody owned an Amiga and loved Sensible Soccer to bits. Instead,
    I'll go with the flow and repeat how the PC conversion was never
    quite as good. It always seemed to run too fast, but it was still
    extremely playable and totally addictive, especially in two-player
    mode.


    Cut to soft focus. Soft music (Burt Bacharach maybe). Soft narration
    wafts in... Come the end of press week, many a happy hour would
    be spent jostling and arguing over who was the best at Sensi chez
    Zone. Tempers would flare, expletives would fly about and large
    sums of money would inevitably change hands. In fact, if my memory
    serves me correctly, Paul Lakin still owes Patrick around £300
    (they used to play double or quits) and Duncan still has a small
    scar on his arm after someone pushed him to the ground after losing
    2-nil in the final of our weekly tournament. Thems were the days.


    But back to the harsh reality of 1996 and SWOS 96/97. Well, to
    put it bluntly it's basically the same game as the last version,
    but with a few new features.


    The control system has changed (though you'd hardly notice) so
    you can now make passes with after touch (couldn't you always
    do this?) and your pint-sized squad will now perform stationary
    headers. There's a new training mode that allows you to try out
    new tactics with your a and b teams, and if you feel you're up
    to it you can now opt to become an international manager and select
    your own squad for major tournaments, such as the European Championship
    or World Cup.


    As well as completely new and updated stats for every team (and
    they are very up to date. Hinchcliffe is in the England squad,
    as is Ian Walker, but sadly no Ian Wright), each player also has
    his top three skills now displayed beside him on the team selection
    screen to help you pick your strongest team. There's also a new
    scout feature which allows you to watch individual players on
    other teams to assess their performances and a few cosmetic enhancements
    such as new rendered sequences, revolving advertising hoarding
    and animated crowds.


    Too good to notice...


    To be honest, if I didn't have a list of the ten 'new features'
    in front of me, I wouldn't have noticed more than half of them.
    In this respect SWOS 96/97 is more of a 'tweak disc' than a full-on
    upgrade, though this is reflected in the price (see boxout). It
    still plays well and it makes a refreshing change to be able to
    pick it up and just play it without wading through a manual of
    30-odd different button moves (as with FIFA) or constantly fighting
    with the ai and re-setting your player selection every time you
    play (as with Actua).


    It still has its faults, however. The player ai is the same as
    ever and therefore not without problems (players still run behind
    the goal and the keepers are sometimes bloody super-human) and
    however much you loved the graphical minimalism, you can't help
    thinking it looks a little dated when compared to the recent efforts
    from EA Sports and Gremlin. The management feature is a worthy
    distraction, but still nowhere near as complex or intense as CM2
    or USM2.


    Whichever way you look at it, it remains one of the most playable
    football games ever released, and incredibly addictive. If you
    already own a version of Sensi (and the chances are you do), 30
    quid for what are essentially a few tweaks is asking a lot. But
    if you're looking for an instantly playable footie game, you could
    do a lot worse.


    As for the future, let's hope Sensible finally force themselves
    to let go and move on to improving the graphics without losing
    everything that made the original game so great.

     

    Posted by: Philly M on Nov 08, 96 | 12:41 am>


     

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