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PC SWOS 96/97 Review - PC Zone
I'll resist the temptation to hark on about the old days when everybody owned an Amiga and loved Sensible Soccer to bits. Instead, I'll go with the flow and repeat how the PC conversion was never quite as good. It always seemed to run too fast, but it was still extremely playable and totally addictive, especially in two-player mode.
88% - Still one of the
best games ever.
I'll resist the temptation to hark on about the old days when
everybody owned an Amiga and loved Sensible Soccer to bits. Instead,
I'll go with the flow and repeat how the PC conversion was never
quite as good. It always seemed to run too fast, but it was still
extremely playable and totally addictive, especially in two-player
mode.
Cut to soft focus. Soft music (Burt Bacharach maybe). Soft narration
wafts in... Come the end of press week, many a happy hour would
be spent jostling and arguing over who was the best at Sensi chez
Zone. Tempers would flare, expletives would fly about and large
sums of money would inevitably change hands. In fact, if my memory
serves me correctly, Paul Lakin still owes Patrick around £300
(they used to play double or quits) and Duncan still has a small
scar on his arm after someone pushed him to the ground after losing
2-nil in the final of our weekly tournament. Thems were the days.
But back to the harsh reality of 1996 and SWOS 96/97. Well, to
put it bluntly it's basically the same game as the last version,
but with a few new features.
The control system has changed (though you'd hardly notice) so
you can now make passes with after touch (couldn't you always
do this?) and your pint-sized squad will now perform stationary
headers. There's a new training mode that allows you to try out
new tactics with your a and b teams, and if you feel you're up
to it you can now opt to become an international manager and select
your own squad for major tournaments, such as the European Championship
or World Cup.
As well as completely new and updated stats for every team (and
they are very up to date. Hinchcliffe is in the England squad,
as is Ian Walker, but sadly no Ian Wright), each player also has
his top three skills now displayed beside him on the team selection
screen to help you pick your strongest team. There's also a new
scout feature which allows you to watch individual players on
other teams to assess their performances and a few cosmetic enhancements
such as new rendered sequences, revolving advertising hoarding
and animated crowds.
Too good to notice...
To be honest, if I didn't have a list of the ten 'new features'
in front of me, I wouldn't have noticed more than half of them.
In this respect SWOS 96/97 is more of a 'tweak disc' than a full-on
upgrade, though this is reflected in the price (see boxout). It
still plays well and it makes a refreshing change to be able to
pick it up and just play it without wading through a manual of
30-odd different button moves (as with FIFA) or constantly fighting
with the ai and re-setting your player selection every time you
play (as with Actua).
It still has its faults, however. The player ai is the same as
ever and therefore not without problems (players still run behind
the goal and the keepers are sometimes bloody super-human) and
however much you loved the graphical minimalism, you can't help
thinking it looks a little dated when compared to the recent efforts
from EA Sports and Gremlin. The management feature is a worthy
distraction, but still nowhere near as complex or intense as CM2
or USM2.
Whichever way you look at it, it remains one of the most playable
football games ever released, and incredibly addictive. If you
already own a version of Sensi (and the chances are you do), 30
quid for what are essentially a few tweaks is asking a lot. But
if you're looking for an instantly playable footie game, you could
do a lot worse.
As for the future, let's hope Sensible finally force themselves
to let go and move on to improving the graphics without losing
everything that made the original game so great.
Posted by: Philly M on Nov 08, 96 | 12:41 am>
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