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  • Aug 31, 08 | 8:55 pm : Official SWOS World Championships

  • Jan 29, 08 | 12:43 am : Codemasters silence angers frustrated SWOS fans

  • Dec 25, 07 | 8:53 pm : Happy SWOSmas!!

  • Dec 19, 07 | 9:22 pm : XBox SWOS release day shambles...

  • Dec 16, 07 | 2:18 pm : The Countdown Begins!!

  • Dec 09, 07 | 10:42 pm : New "Amiga SWOS" for PC released

  • Nov 27, 07 | 9:53 pm : First SWOS XBLA Tournament Announced

  • Nov 27, 07 | 9:44 pm : Official SWOS Release Date - 19th December

  • Nov 14, 07 | 9:26 pm : SWOS coming to Live Arcade - Soon... no.. really, we mean it this time!

  • Oct 15, 07 | 7:58 pm : UK SWOS Tournaments

  •  
     
    Wed Jan 12, 1994

    SWOS Review - Amiga Power


    And the clouds parted, and a choir came forth and sang: "First there was Sensible Soccer. And now there is..."



    And the clouds parted, and a choir came forth and sang:
    "First there was Sensible Soccer. And now there is..."


    Swimming always troubled me. Up till the age of
    eight, I couldn't do it at all, and every afternoon had to flounder
    about in the shallow end with children much younger than me,
    and the chlorine stinging my eyes. I tried to do it, I really
    did, and did just what the posters said around the walls. But
    while everyone else floated, I just seemed to sink. My arm bands
    were getting tighter every year, and the nose clip had long
    since atopped preventing the icy water from filling my nostrils.
    And afterwards, when the rest of the class had gone home, I'd
    sit in the changing rooms and weep, the tears trickling down
    my legs and into the drain on the floor. Until, finally at the
    age of eleven, I managed it. I had to hold on to the side a
    bit while the teacher wasn't looking, and afterwards be pulled
    from the water, exhausted, but I finally managed to swim from
    one end of the pool to the other. Now I swim 50 lengths before
    breakfast every morning, but the day I lined up in front of
    the whole school, oblivious to the way I towered above the children
    next to me, and received my one length swimming certificate
    from the headmaster was one of the proudest moments in my life.
    And this is the other one.


    GREEN


    I stand before you today, noble readers of AMIGA
    POWER, holding a copy of Sensible World Of Soccer, the greatest
    computer game ever created. It is, basically Sensible Soccer-
    which still reigns supreme at the top of both the AMIGA POWER
    all time top 100 and the AMIGA POWER readers all time top 100
    - only with management options that open up whole new vistas
    of oppurtunities. (Er am I rising to the occasion okay here?)


    Now we've written far too many reviews of Sensible
    Soccer to go through it all again from the beginning. So if
    you're in need of a recap, the original review of Sensible Soccer
    (AP 15) wasn't too bad, if a little short, and there was a one
    page review of Sensible Soccer 92/93 in AP 21 which'll bring
    you up to date on the current state of play. Oh, except for
    International Sensible Soccer, but we didn't bother doing that
    because they 'd just put a referee in and that was about it.
    So think of International Sensible Soccer with a small rotating
    'S' and the time at the top of the screen (if you're playing
    on an A1200), a stadium around the edges of the pitch (which
    actually improves the atmosphere immensely), a stats screen
    after each match with details of possession and so on, the players
    each having individual strengths and weaknesses (more of which
    later), the tactics altering the way the game feels slightly
    (more on that later too) and there being a bit more control
    over tackles and headers (in fact there's some more on all of
    this later), and that's the football playing side of SWOS. It's
    still great, and by a long way the best football game on the
    Amiga.


    Then - and this is the biggie - there's all the
    management stuff which has been heaped on top. Regular readers
    may realise that I am not the most avid devourer of football
    management games. So I've enlisted the help of Paul and Steve,
    who relish football management games and who, through me, will
    explain how SWOS fits into the general football management scheme
    of things. Is it just an ordinary football game tarted up with
    a rather more extensive-than-usual set of front-end menus? Or
    is it, by neatly straddling the management and arcade football
    genres, about to turn the games world on it's head, devastating
    entire continents with rivers of molten lava as it crushes the
    likes of Premier Manager 3 and Tactical manager with one hand
    and Football Glory and Goal with the other?


    Well...that might be going a bit far. SWOS has
    lot's of management style options, but it doesn't go wuite into
    the detail of a dedicated football management game. It doesn't
    have the financial jiggery pokery of Tactical Manager - you
    don't get the oppurtunity to count up gate receipts, or improve
    your stadium. You have to worry about major stuff like transfer
    fees, obviously, but even then it's done in a rather clinical
    method, with little oppurtunity of picking up a bargain through
    careful bartering and there's none of the human element that
    makes On the Ball World Cup Edition so succesful, with it's
    eschewing stats in favour of players' girlfriends and your own
    home life.


    Instead, SWOS gives you an extraordinarily detailed,
    intense level of control over match tactics. More so, even than
    Premier Manager 3, the virtues of which Steve was extolling
    a few pages ago. For example, as well as instructing an individual
    player to move out of position when a ball moves to certain
    areas of the pitch (12 areas in PM3, 35 in SWOS), you can go
    on to specify the direction the player should run if the ball
    is then kicked from that spot to another. So you could have
    overlapping fullbacks in a 4-4-2 who couls run round a midfield
    winger withe the ball and provide him with another passing option,
    just as in real life. (The only thing you won't be able to do
    is engineer an offside trap - Sensible have always excluded
    the off-side rule from their games, disapproving of it on the
    grounds that it's a bit silly)


    GRASS


    In a way, by looking at the options available
    in SWOS, you can begin to understand why Sensi was such a good
    game to begin with. All this stuff has always been intrinsic
    to the way Sensi players behave, explaining why the game feels
    so much like real football. It's just that now you get the chance
    to fine-tune it all for yourself, and watch the results in action.


    And then you've got a simply staggering array
    of teams to amuse yourself with. SWOS infact, includes about
    1500 teams from around the world, encompassing over 26,000 players
    and Sensible have typed in the stats for every single one of
    them. And they tell us everything was up to date as of approximately
    15 minutes before the game went off to be duplicated - even
    for the really obscure foreign teams.


    All the teams are arranged into their own leagues
    and cups - 146 in all, ranging from the FA Cup, to the Taiwanese
    Premier league. And of course, you have the option to customise
    the teams in any way you see fit, and devise your own competitions.
    Phew. The first thing Sensi veterans will probably notice once
    they;ve ploughed through all the menus and got a maych started
    is that the players don't respond to the ball as readily as
    they used to . There's nothing wrong here -it's because you
    really need to play around with the tactics editor before your
    player will start to move around properly (at least we think
    so, although Sensible claim you shouldn;t notice any difference)
    but it does make the game a little less accessible.


    You'll appreciate the time being on the screen
    all the time , and possibly be slightly irritated by the spinning
    'S'. The stadium's good, as are the new crowd chants, which
    vary depending on where in the world you're playing. I can't
    honestly say I noticed the new way that tackles and headers
    work until it was pointed out to me (now if you tap the fire
    button lightly as you go in for a tackle or header, you can
    nudge the ball gently, rather than booting it for miles), but
    the facility is there if you want it.


    But nowm as you're playing, you can think: "Hmm.
    I could do with my defenders coming forward a bit more when
    the ball's up the other end." And then you can actually
    go into the tactics editor and sort it out. This is undoubtedy
    a Good Thing.


    Alternatively you might be approaching SWOS as
    a seasoned football management games player. And you might be
    a bit sceptical about the omission of things like gate reciepts
    and stadium improvements. Our Steve, for example, is a committed
    On The Ball fan, precisely because it goea into so much detail
    into things like that. He enjoys keeping tabs on his players'
    love lives (in a strictly professional sense) and getting home
    to find his wifes left him because he's been spending too much
    time at work. he alse likes all the badly drawn pictures of
    men in sheepskin coats. Steve is the sort of person SWOS will
    find it hardest to appeal to. However, Steve thinks SWOS is
    the greatest game he's ever played.


    Paul, on the other hand plays Championship Manager
    '93. He laps up it's reams of facts and figures, and doesn;t
    miss the plot stuff or silly pictures one bit. Paul also thinks
    SWOS is the best game he's ever played. Although it helps, of
    course that he also likes Sensible Soccer a lot.


    The brilliant thing about SWOS if you're playing
    it from a management point of view is that, once you've picked
    your squad, sorted out their formation and fiddled about with
    the tactics, you can then sit back and watch the results unfold
    before your eyes in the form of the best football game on the
    Amiga. It's stacks better than a textual match commentary or
    even Premier Manager 3's graphical display, the sole drawback
    being that you don't know what the players, who aren't around
    the ball are doing because you can only see a small portion
    of the pitch on the screen. And you can interrupt the match
    to give th players new instructions base on the tactics which
    you came up with before the match, and make substitutions, and
    make substitutions and everything. And of course if you're a
    player/manager, you'll be able to join in the game aswell.


    The Ultimate way of playing SWOS would be to follow
    through an entire career as player manager which throws up some
    quite terrifying theoretical figures. A career lasts 20 years,
    and if you're really good and get through to the finals and
    everything, you can expect to play a maximum of 70 games a season.
    At a minimum game length of three minutes, plus a couple of
    minutes per game on the menus, that's a total playing time of
    , er (3+2)*70*20 = 7000 minutes, or 117 hours, or nearly five
    days, playing day and night without even stopping to go to the
    toilet or anything. Blimey. Your career will be further enlivened
    by an achievement screen which updates on your progress, and
    the possibility of being offered an international management
    job, if you do really well.


    While there'll always be room for quirky rivals
    like Empire Soccer on the one hand and On the Ball on the other,
    Sensible World Of Soccer does, basically destroy all of it's
    rivals in an explosion of apocalyptic dimensions, like that
    bit in Star Wars where the Death Star blows up Princess Leia's
    home planet. No matter how many football games you've already
    bought, this is better than all of them.


    Uppers


    The latest version of Sensible Soccer built in.
    A massive database of facts and figures. The most precise control
    over tactics imaginable. Seamless integration between the playing
    and management sides


    Downers


    It hasn't got any of the plot stuff that Steve
    likes


    The bottom line


    The best Amiga game ever.


    95%

     

    Posted by: Philly M on Jan 12, 94 | 12:38 am>


     

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