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  • Jan 29, 08 | 12:43 am : Codemasters silence angers frustrated SWOS fans

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    Sensible Software
    Sensible Soccer 2006
    Sensible World Of Soccer
    Sensible Soccer 98
    Sex n Drugs n Rock n Roll
    Cannon Fodder
     
     
     

    News : Special - The Codemasters Takeover

    What's going on?

    At 10:00am, Friday 29th May, the news that everyone had been waiting to hear, broke EXCLUSIVELY on the SOS message board. Jon Hare finally ended the long, painful silence surrounding Sensibles future by announcing that they were about to be taken over by British coding giants, Codemaster. Jon left the following message, on the SOS message board :

    To Phil, Cris and all you lovely sensi fans,

    Today it is being officially announced that Sensible Software has been bought by Codemasters.
    What this means is that Codemasters now are Sensible Software. For each new Sensible title I will be Designing/Directing and working with a number of their excellent programmers artists etc. In fact the first new Sensible project is already underway in Codemasters Warwickshire offices.

    Myself and Chris Yates are delighted that this deal has gone through, it has taken a long, long time. Chris, for the moment anyway, is taking no part in any future Sensible developments.

    The reason we chose Codemasters is simple, Codemasters are about the only big British Development/Publishing Company left and their standard of software in recent years has been consistently excellent. Also the Darling brothers who run Codemasters come from a similar development background to myself and Chris and we believe they will have a lot more sympathy with all things Sensible than most of the suited business men now running the majority of the world`s publishing companies.

    So please give Codemasters your full support, they have saved Sensible for all of us. And let them know what you want from Sensible in the future. I`m sure they would be delighted to hear from you.

    Thank you all once again for your support through this last rather bleak 6 months or so, it has been absolutely fantastic.

    Cris and Phil it means a lot to me, that you have taken the time to put this whole Sensisational site together and the tribute site for SDR is totally brilliant.

    Cheers

    Jops

    Jon Hare

    Why Codemasters?

    As Jon mentions in the message above, Codemasters are a company of excellent and repute, and have released some top quality titles in the past few years. On another gaming web site, Jon had the following to say about the choice :

    "For Sensible Software to continue developing games true to their heritage, the only way forward was to allow them to be integrated into a like-minded company that is financially equipped and capable of successfully handling commercial games development into the next millennium," said John Hare.

    "Codemasters are the perfect adoptive parent for Sensible Software. With their track record of producing quality, innovative software, Codemasters are very well equipped to provide a new home, enabling the colourful Sensible legacy to continue. I'm very happy to be working with one of the largest surviving independent British developers and publishers".

    The managing director of Codemasters also had the following to say about Sensible Software :

    "There are many parallels in terms of game design and development priorities between Codemasters and Sensible Software and there's a great deal of respect for Sensible Software's 12-year history. Having Jon as part of our internal development expertise means a lot to Codemasters; his originality in game design will add an inspirational aspect to our plans for future games and add to the successful growth of the Codemasters group".

    What does this mean for Sensible Software and Codemasters?

    Codemasters, now own the rights to all of Sensibles big names - Cannon Fodder, Sensible Soccer, etc etc, which means that most of the money made by further releases of these titles, or sequels of these titles, will go to Codemasters. Sensible Software, does still exist, but now it is working as a part of Codemasters, which means Jon Hare will have access to all of Codemasters expertise (responsible for titles such as TOCA Touring Cars, Micro Machines, Colin Mcrae Rally) as well as extra funds for developement, and publishers who understand what Sensible is all about. All of which should result in titles of the highest quality, from Sensible Software in the future, and no more mess ups, like the ones caused by GT Games' greed, and lack of respect for the Sensible legacy.

    It seems fairly clear from what has been said, that, although Jon does in effect work for Codemasters now, he will be in charge of all of Sensible Softwares developements, and with access to the resources and facilities which Codemaster can offer, and Jon Hares creative mind, we should be seeing some top quality titles from Sensi in the not too distant future.

    Codemasters, of course, benefit from the expertise and knowledge of a man behind some of the biggest games in history, and together, they should form a formidable outfit.

    What can we expect in the future?

    Well, as Jon mentioned, Sensible are already working on a new project, together with Codemasters. Sensibly (a ha!) he has not revealied the name or nature of the project, but I would take a wild guess, at it being Sensible Soccer related (SWOS 2000? ), but I do emphasise that this is a wild guess, backed up by no clear evidence. Whatever, titles may come, you can rest assuref, that Sensible is now well and truly back in business, and with Codemasters backing, there will be no stopping them conquering the PC market in the way they practically monopolised the Amiga games industry.

    Incidentally, if you want to write to codemasters, to say thank's for saving Sensi, or to tell them what you'd like to see from Sensi in the future (ie SWOS 2000!) you can contact them on the following e-mail address : custservice@codemasters.com

    The reaction

    The reaction to the great news was remarkable. E-Mails flew around the world, ICQ was running hot, with excited Sensi fans, and within minutes of the news breaking, Sensi webmasters all around the world had heard the news. Naturally, the response was very positive, with fans delighted to see that a great, no legendary Software house had been saved.

    My personal reaction, was one of great joy. I filled with pride, as I read the message Jon had left on the SOS board. I really felt as though all my and Cris' efforts had been worthwhile, but above this, I was just so happy, that a gaming company that had brought people around the world so much joy, were being given another chance.

    A few thank yous

    I would like to echo Jon's thanks to everyone who has shown support for Sensible Software over the past six months. The SOS campaign, has been a huge success with well over 50 people taking the time to sign the SOS message board and several website owners making room on their site for the SOS banner. Your support, may just have helped to save Sensible Software, and even if it hasn't, it has at least shown Jon, that there are people out there who believe in him, and understand what Sensible Software is all about.

    Thanks also to Crispin Boylan, of SWOS 24/7 for helping to run the SOS campaign, and for coming up with some top ideas for the campaign. Without his help, SOS would probably not have happened.

    I would also like to say thank you to Jon Hare, for repaying this support, by breaking the news exlusively on the SOS board, and for showing his appreciation for our efforts, and for the time and effort that I put into SensiSational.

    Thanks also to Codemasters, for saving a gaming legacy, and for giving us a ray of hope, for SWOS 2000 appearing.

    Some incredibly controversial, wild, sweeping, insulting parting shots aimed at the B***ARDS who tried to bring Sensi down

    GT Games - the B***ARDS who forced Sensi to rush release Sensi 98, a move which destroyed the credibility of the title. The same B***ARDS pulled out of publishing Sex n Drugs n Rock n Roll after they previously said they would publish it. This would have almost been acceptable, if they hadn't waited until Sensible Software had spent 2 years, and £2 million developing it, before pulling the plug. B***ARDS.

    EA Sports - How the hell do this lot make money on superficial eye candy, when Sensi struggles by, because they try to make good games.

    Software Pirates - Piracy is wrong. Don't do it.

    Krisalis - Nice job on the Playstation conversion boys. No, really.

     

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