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  • Aug 31, 08 | 8:55 pm : Official SWOS World Championships

  • Jan 29, 08 | 12:43 am : Codemasters silence angers frustrated SWOS fans

  • Dec 25, 07 | 8:53 pm : Happy SWOSmas!!

  • Dec 19, 07 | 9:22 pm : XBox SWOS release day shambles...

  • Dec 16, 07 | 2:18 pm : The Countdown Begins!!

  • Dec 09, 07 | 10:42 pm : New "Amiga SWOS" for PC released

  • Nov 27, 07 | 9:53 pm : First SWOS XBLA Tournament Announced

  • Nov 27, 07 | 9:44 pm : Official SWOS Release Date - 19th December

  • Nov 14, 07 | 9:26 pm : SWOS coming to Live Arcade - Soon... no.. really, we mean it this time!

  • Oct 15, 07 | 7:58 pm : UK SWOS Tournaments

  • Sensible Software
    Sensible Soccer 2006
    Sensible World Of Soccer
    Sensible Soccer 98
    Sex n Drugs n Rock n Roll
    Cannon Fodder
     
     
     

    Megalomania

    Game genre : God game

    Publisher : Image Works/Ubi Soft

    Released : 1991

    Platform : Amiga/ST

    No of players - 1 player

    Megalomania was widely regarded as a terrific God Game, and was even placed at number 6 in Amiga Powers all time top 100, in 1992 - not bad for Sensibles first shot at the 16 bit market. It clung on for a another year, charting at number 22 in 1993. it was one of the first games to take advantage of digitized speech and was characterised by those extra little touches of humour, and detail which make Sensible Softwares games stand out from the crowd. It's approachable, friendly user interface also earned it several acclaims. As Amiga Power said : "Bonkers semi-benevolent dictatorship has never been so easy".

    The aim of the game is to conquer worlds, through building up armies, and sending them out to kick some butt. This involves researching weapons, equipping armys, and mining materials. It's clever in the way that, as you progress through the game, your little men (not all that dissimilar from those Sensi Soccer and CF men) evolve. SO, whilst you may start off researching cave-man style spear, rock and pike weapons, an hour later you will be building fighter planes, UFO's, and rocket launchers. You can even force temporary alliegences with the enemy, in order to combine to whup, a more powerful opponent. The allegances will be short-lived however, as you battle to gain power of the vast glass orb, that is your planet.

    A sequel was planned and even started for this game, but Sensible Software were too busy working on Sensible Soccer to ever complete it!

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