The Making of Cannon Fodder
DIARY OF A GAME - CANNON
FODDER
Join Jools, of Sensible Software, as he takes you through five
months in the life of a Cannon Fodder coder. Read about how the
game developed over five months, from design, to publication,
including about the filiming of the Cannon Fodder pop video. You
can even see some screenshots of the game and some pictures of
the Sensible team, at various stages of production. This feature
was taken from AMIGA POWER, possibly the greatest computer games
magazine ever. To re-live AMIAGA POWER, check out the website,
AP2, at : http://dspace.dialpipex.com/ap2/
THE MAKING OF CANNON FODDER
2
AMIGA POWER, again, report on the developement of Cannon Fodder
2. This feature includes initial thoughts on the game, and ideas
that went into it, as well as pictures of level designs, from
scrappy bits of paper, to the finished article.
A DAY IN THE LIFE
OF A CANNON FODDER 2 PROGRAMMER
A storyboard of one day in the Sensible office.
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